If the original game passed you by, here’s how it works. The game is nowhere approaching finished, it barely resembles the promotional videos, and it isn’t ready, even by Early Access standards. ![]() ![]() If you were stranded on a desert island and had to recreate Kerbal Space Program from memory using nothing but coconuts and string, it would look something like Kerbal Space Program 2. They showed up at the wrong school, on a Saturday during half-term. Well the kid forgot their lunchbox, their uniform, their books and their pencil case. The developers, smiling bravely in circumstances presumably beyond their control, describe the launch as like dropping a kid off for their first day at school. A list of bugs longer than a Saturn V reads like a terrible medical diagnosis: quivering periapsis, unpredictable methane leakage, late-stage separation anxiety, loose payloads, non-stop burning, and sensitive nodes. The extremely anticipated sequel to everyone’s favourite rocket-building space exploration game is a hot mess. The much-anticipated sequel has suffered a rough launch into Early Access, but push through the bugs and this space exploration sim still falls way short of its ambitions. Kerbal Space Program 2, now in early access direct from the publisher, on Epic, and on Steam, is the sequel to what we've long called one of the best flight sims on PC, and one of the only ones to simulate space travel to the depth that it does.Kerbal Space Program 2 early access review Private Division also directed players curious or confused about the state of development to its pre-release and launch day notes for examples of the known bugs and performance issues in KSP2's first early access release. We’re incredibly appreciative of the community’s patience and have been moved by all of the supportive comments we’ve seen on Discord, the forums, the subreddit, and Steam." "The community is running into bugs and performance issues, some of which we were already working on fixes for, and some new ones that we were not yet aware of but are now actively working on fixes for. "We’ve already seen a rapid increase in our ability to test implemented features and adjust how we prioritize things based on feedback from the community, and that’s just within 4 days of launch!," they said. Players are also finding other breadcrumbs, and we’re super excited to share about those when the time is right, but we don’t want to spoil anything!"įor their part, Private Division seems genuinely grateful for all the fan feedback, some of which is quite extensive-like a huge open letter signed by dozens of Kerbal Space Program modders. Private Division did not confirm explicitly that these datamined features are in development, but the publisher did generally respond to what the community had discovered: "What players are uncovering is the evidence and affirmation of the immense amount of work that has gone on under the hood to set Kerbal Space Program 2 up for the new features coming in early access, such as colonies, interstellar travel, and eventually multiplayer. modding API, multiplayer synchronization code, colony management and supply route setup, research, aero heating" and more among the code. One dataminer reported finding "most of a. These flames were fanned for some, dampened for others, by the information that dataminers and modders started finding inside KSP2's code. Some players blamed this on the decision to launch the game into early access, theorizing that it was a corporate decision by publisher Private Division after a change of studios and three years of delays.
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